Fig. 1From: GPU-friendly data structures for real time simulationConnectivity arrays. Illustration of what the four large 2D data arrays needed for updating an object’s state represent. Red crosses are the center of elements, green circles the simulation nodes and blue square are surface vertices. The connectivity links elements to nodes, with shape function values and derivatives associated with each pair. The surface mapping links vertices to nodes, with a weight associated with each pairBack to article page