Fig. 15
From: A robust algorithm for implicit description of immersed geometries within a background mesh

Surface approximation of a sphere immersed into a background mesh. a Reconstruction of immersed boundary (\(\Gamma _A\)) given a coarse background mesh. b Reconstruction of \(\Gamma _A\) given a fine background mesh. c Reconstruction of \(\Gamma _A\) without considering double-intersected edges